John Wegner & James Wegner
                Hex Immortal
               Revolution's Wings - Book 1 Part 1
Are you willing to embark on an epic fantasy quest that’s rooted in 
nobledark and treacherous action-adventure?
The characters come first; plot comes second; and worldbuilding 
comes third. Unique skills, different backgrounds, and the Big Five 
personality traits unite for a common goal. Freedom and tyranny make 
the backbone. Teamwork and friendship are tested. Magic, weapons, and 
hand-to-hand combat are used when needed for good and evil. Nudity, 
relations, colorful language, and edgy humor are peppered in. Not for 
the faint of heart, this story doesn’t sugarcoat anything. 
You’ve…been…warned.
The year is 1890 and the world is called Vayeh Talem. It’s similar to 
Earth. A team of vagabonds called Hex Immortal is on a mission to retrieve 
a mysterious artifact known as the Tablet of Omainu. Our heroes don’t 
want it to fall into the wrong hands. Their dark journey takes them to 
the city of Vallone, where the artifact is kept by the city’s government. 
However, the city officials won’t let it go. They have more diabolical 
plans in store. This means Hex Immortal can only stop them one way. In a 
revolution where six oppose many, who’ll prevail? The stakes are so high 
they’re global.

 
